Online PHP and Javascript Decoder decode hidden script to uncover its real functionality


{
  "format_version": "1.10.0",
  "minecraft:client_entity": {
    "description": {
      "identifier": "minecraft:player",
      "textures": {
        "default": "textures/entity/steve",
        "map_background": "textures/map/map_background",
        "map_fake": "textures/map/map_fake",
		"swordd_n": "textures/items/netherite_sword",
        "swordd_d": "textures/items/diamond_sword",
		"swordd_i": "textures/items/iron_sword",
		"swordd_g": "textures/items/gold_sword",
		"swordd_s": "textures/items/stone_sword",
		"swordd_w": "textures/items/wood_sword",
		"tools_n": "textures/items/netherite_pickaxe",
        "tools_d": "textures/items/diamond_pickaxe",
		"tools_i": "textures/items/iron_pickaxe",
		"tools_g": "textures/items/gold_pickaxe",
		"tools_s": "textures/items/stone_pickaxe",
		"tools_w": "textures/items/wood_pickaxe",
		"toolsx_n": "textures/items/netherite_axe",
        "toolsx_d": "textures/items/diamond_axe",
		"toolsx_i": "textures/items/iron_axe",
		"toolsx_g": "textures/items/gold_axe",
		"toolsx_s": "textures/items/stone_axe",
		"toolsx_w": "textures/items/wood_axe",
		"trident_back": "textures/entity/trident",
		"shield_back": "textures/entity/shield",
		"zzzz": "textures/particle/zzzz",
		"cape0": "textures/models/cape/cape0",
		"cape1": "textures/models/cape/cape1",
		"cape2": "textures/models/cape/cape2",
		"cape3": "textures/models/cape/cape3",
		"cape4": "textures/models/cape/cape4",
		"cape5": "textures/models/cape/cape5",
		"cape6": "textures/models/cape/cape6",
		"cape7": "textures/models/cape/cape7",
		"cape8": "textures/models/cape/cape8",
		"cape9": "textures/models/cape/cape9",
		"cape10": "textures/models/cape/cape10",
		"cape11": "textures/models/cape/cape11",
		"cc": "textures/models/cape/custom_cape"
      },
      "geometry": {
        "default": "geometry.humanoid.custom",
		"cape": "geometry.cape",
        "map3d": "geometry.map3d",
        "map3d_2": "geometry.map3d2",
        "map3d_right": "geometry.map3d_right",
        "map3d_right2": "geometry.map3d_right2",
        "map3d_left": "geometry.map3d_left",
        "map3d_left2": "geometry.map3d_left2",
        "zzzz": "geometry.zzzz",
		"swordd": "geometry.swordd",
		"trident_back": "geometry.trident_back",
		"shield_back": "geometry.shield_back",
		"tools": "geometry.tools",
		"toolsx": "geometry.toolsx"
      },
      "scripts": {
        "scale": "0.9375",
        "initialize": [
          "variable.is_holding_right = 0.0;",
          "variable.is_blinking = 0.0;",
          "variable.last_blink_time = 0.0;",
          "variable.hand_bob = 0.0;",
		  "variable.render = 0.0;"
        ],
        "pre_animation": [
          "variable.helmet_layer_visible = 1.0;",
          "variable.leg_layer_visible = 1.0;",
          "variable.boot_layer_visible = 1.0;",
          "variable.chest_layer_visible = 1.0;",
          "variable.attack_body_rot_y = Math.sin(360*Math.sqrt(variable.attack_time)) * 5.0;",
          "variable.tcos0 = (math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
      
          "variable.first_person_rotation_factor = math.sin((1 - variable.attack_time) * 180.0);",
          "variable.hand_bob = query.life_time < 0.01 ? 0.0 : variable.hand_bob + ((query.is_on_ground && query.is_alive ? math.clamp(math.sqrt(math.pow(query.position_delta(0), 2.0) + math.pow(query.position_delta(2), 2.0)), 0.0, 0.1) : 0.0) - variable.hand_bob) * 0.02;",
          "variable.map_angle = math.clamp(1 - variable.player_x_rotation / 45.1, 0.0, 1.0);",
          "variable.item_use_normalized = query.main_hand_item_use_duration / query.main_hand_item_max_duration;",
		  "variable.attack = Math.sin(variable.attack_time * 90.0);",
		  "variable.Xvar = query.anim_time>0 ? variable.Xvar : Math.random(0,12);",
		  
          "variable.map_holding = (q.is_item_name_any('slot.weapon.mainhand', 0, 'minecraft:filled_map') && !q.is_item_name_any('slot.weapon.offhand', 0, 'minecraft:filled_map') && !q.is_item_name_any('slot.weapon.offhand', 0, 'minecraft:shield') && !q.is_sleeping);",
		  
          "variable.map_holding_right = (q.is_item_name_any('slot.weapon.mainhand', 0, 'minecraft:filled_map') && (q.is_item_name_any('slot.weapon.offhand', 0, 'minecraft:shield') || q.is_item_name_any('slot.weapon.offhand', 0, 'minecraft:filled_map')) && !q.is_sleeping);",
		  
		  "variable.map_holding_right2 = (q.is_item_name_any('slot.weapon.mainhand', 0, 'minecraft:filled_map') && q.is_item_name_any('slot.weapon.offhand', 0, 'minecraft:filled_map') && !q.is_sleeping);",
		  
          "variable.map_holding_left = (q.is_item_name_any('slot.weapon.offhand', 0, 'minecraft:filled_map') && !q.is_sleeping);",
		  
          "variable.hc = (q.is_item_name_any('slot.weapon.mainhand', 0, 'minecraft:enchanted_book') || q.is_item_name_any('slot.weapon.mainhand', 0, 'minecraft:written_book') || q.is_item_name_any('slot.weapon.mainhand', 0, 'minecraft:writable_book') ||  q.is_item_name_any('s\u0



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